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>> No.5647694 [View]
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5647694

>>5647452
Because all of them use basic waveforms to generate music.
You don't have to store audiodata, as all of them can be described with math, thus allowing waveform-programmed music track to fit in less than 1kb, which is kinda important for a 64/128 and so on kb games.
Sounds are generated that way too.

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