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/vr/ - Retro Games

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>> No.2854221 [View]
File: 76 KB, 510x258, example_01.png [View same] [iqdb] [saucenao] [google]
2854221

>>2854027
This is low-tier bait without any effort put into it, but I'm gonna bite. Maybe I can educate some kid. If not, nevermind.

Please compare these textures and see how the limited 16bit low-res textures of the snes are melted together underneath the crt shader and also in real CRTs, creating colour gradients that were not possible with low-res 16bit textures. The result is of course very blurry. The scan lines add sharpness and definition again to the image and hide the flaws, creating an image very similar to the sharpness of the original (just a bit less sharper and bit less bright than the original - a real CRT of course doesn't do this minial degrading!)

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