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>> No.6317927 [View]
File: 242 KB, 1162x1606, Mega Man 11 - Celebrating 30 Years of the Blue Bomber_0207.jpg [View same] [iqdb] [saucenao] [google]
6317927

Fun fact, thx to pic related (MM11 celebrating 30 years of MM art book), I just found out that when using the Power Armor in MM6, a half charge shot deals 3 dmg to bosses when a full charge deals 2. Text claims it's a bug.

I just had a look at the code to find out more and see if I could fix it, it looks like it is indeed a bug and it is due to the game treating the half charge power armor shot like a regular charge shot, though only against bosses because the dmg math for that runs through a different routine.

The fully charged power armor shot seems to be given its own treatment however (unless something else runs that routine and I hadn't noticed), so I see no indication that it SHOULD deal 3 dmg and not 2. If it was meant to deal 3 dmg, I think the devs would have found out as it's a pretty obvious thing unlike the half charge.

The half charge should definitely deal 2 dmg to bosses and not 3 though. I tried to fix it but my idea didn't work and I'm running blind here as even the RAM table is mostly obscure to me.

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