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>> No.1103727 [View]
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1103727

Chrono Cross is the definition of "it's different, now it sucks". For example:

>>1103690
>and the general lack of dual and triple techs make it very bland.
It's an entirely different battle system. Dual and triple techs are not at the core of it. They were the basis of CT because CT's system was a completely bland and bare-bones "wait for bar to fill and press A".

>Sure, they were there, but you had to build your party just right
It requires strategy, that's why it's bad? CT also needed you to build your party to get the techs you wanted (which was the only thing close to party buldying it had, unlike CC where everything is customizable).

>At the very least Chrono Trigger didn't take you to a separate battle field, AND it actually used positioning and Area of Effect.
In CC you can divide your turns as you see fit, you have to take int account the effect field, and area of effect does matter for many techs. There is far more strategy in its battle system. >>1103694 says that it being more complicated "fucking sucks", but it's not like it's Dwarf Fortress. I got it without reading anything other than the games' tutorial.

>You had to at least consider what a good attack was while fighting your way through the game,
No, you had to spam the most powerful attacks/techs and that was it for strategy in CT. CC's is much more in depth, and it's designed to make you think and to discourage spamming powerful blows/techs.

>instead of random battle after random battle.
CC takes you to a different screen, but no battle is random. You can avoid all of them if you want. Even if you do get into one by bumping into an enemy by mistake, you can always run from every single one; even from all bosses.

CT is the one with random battles. There are a LOT of battles you can't avoid at all and have no indication whatsoever that they'll be triggered on the field. And running away in CT is a pain in the ass.

CC's just a more refined system.

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