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>> No.1809307 [View]
File: 77 KB, 702x344, Eriance Autoshotgun.png [View same] [iqdb] [saucenao] [google]
1809307

>>1809292
Well I know how to turn a weapon from full auto to semi-auto, so I would go with what feels nice.

>Well, the easiest way to go about is to just copy the way someone else's reload code is done, and modify it to your needs, rewrite it to call the sprites you want, in the order you want, for the duration you want, as well as modify the other parts, like state jumps, magazine size and all that to your desire.
This was the actual idea and I used DE's autoshotgun as the base since it makes sense.

But.. Well, the code doesn't.
I isolated the reload section of the code too, check it

ASGG BCDEF 3
ASGG G 3 A_PlayWeaponSound("Weapons/asgout")
ASGG HIJ 3
ASGG k 15
ASGG JIH 3
ASGG G 0 ACS_Execute(700,0)
ASGG G 3 A_PlayWeaponSound("Weapons/asgin")
ASGG FEDCB 3
ASGG A 8 A_PlaySoundEX("weapons/asgld1","auto",0)

I guess I will check out Zero Tolerance and hope it's easier to work with.

I just want a nice magazine loaded Autoshotgun, and Eriance's resprited version looks amazing. Had to edit the sheet though since Spricer saw some of those sprites as one unit, and seperated the magazine and gun at the top right

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