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/vr/ - Retro Games

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>> No.4646242 [View]
File: 93 KB, 500x375, hegotit.jpg [View same] [iqdb] [saucenao] [google]
4646242

>>4645840
Yeah, there is alot game devs can learn from M2. It seems so simple, like the idea to have no enemies near the last boss and after the last boss. The boss monster cleared his home... only thing to improve would be to make the boss appear at random inside its lair. I mean at different spots. But that's a minor idea which doesnt necessarily work. Anyway, because SR didn't pick up those important design decisions and is the new M2 (most people will choose between playing M2 and SR because they are the "same" games and pick of course SR and M2 will disappear completely) there won't be a M2 inspired game. Either another game comes along reinventing M2 or ...

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