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/vr/ - Retro Games

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>> No.8426406 [View]
File: 1.93 MB, 3507x2264, sleipner2 (2).jpg [View same] [iqdb] [saucenao] [google]
8426406

>>8413648
Like other anons said, the blueballing with Hyrule underwater open for exploration and the lack of stuff to do on the ocean.
They should have nothing underwater until the very end of the game and explore more in a sequel.
In fact all the game needed to feel complete was more stuff on the ocean.
It propably wouldn't have cost that much time anyways, one to two months more, where they add more stuff such as whales, more krakens, ghost ships, more people travelling with good quests, a whole fort of boklins, not just a few towers, more islands with stuff to do. And less of the annoying gliding peahats.
They could have just copied One Piece desu:
https://www.youtube.com/watch?v=A1Xw31qQRGo&t=48s

>>8425443
>>8426265
It was my first Zelda as a kid, being ~13-14 and I found it kind of difficult without help from the internet or help books, both in combat and in puzzles, until the Tower of Gods. Similar for my friends back then. The only ones I knew who described them as easy were using help books...
Nintendo was back then catering to the market of children and teenagers, not to adults.

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