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/vr/ - Retro Games

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>> No.8911695 [View]
File: 10 KB, 1110x193, Screenshot 2022-05-15 at 17-44-34 [RC2] 400 Minutes of vr - A complevel 9 Doom 2 megawad [UMAPINFO].png [View same] [iqdb] [saucenao] [google]
8911695

>>8903407
Fuck, I thought I addressed this, but I neglected to noclip out and test it. It works now, the walls are gunfire opened from the outside instead of switches, which Doom doesn't like that close together. I hope you haven't submitted RC2 to idgames yet.
https://files.catbox.moe/866ved.zip

>> No.8911623 [DELETED]  [View]
File: 10 KB, 1110x193, Screenshot 2022-05-15 at 17-44-34 [RC2] 400 Minutes of vr - A complevel 9 Doom 2 megawad [UMAPINFO].png [View same] [iqdb] [saucenao] [google]
8911623

Fuck. I thought I addressed this, but I neglected to noclip out and test it. Doom doesn't seem to like when switch activator lines are too close to each other in sequence, so I made them gunfire activated. I hope you haven't submitted RC2 to idgames yet.

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