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/vr/ - Retro Games

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>> No.10397429 [View]
File: 1.52 MB, 400x294, IMG_9146.gif [View same] [iqdb] [saucenao] [google]
10397429

>>10396541
It isn’t a movie game and people calling it that are trolling. It does have a lot of cutscenes, and they are significant, but hardly distracting an only a fraction of the game. They are all in engine and flow perfectly (I remind you all, all of this is done on a 64mb cart, let that sink in).

Normalfags today want actual moviegames. Conker is just the most narratively driven platformer ever made and devs could learn how to marry those concepts instead of doing one or the other, I agree.

Picrel shows real time reflections. When the cutscene is over, you literally take control of the cutscene seamlessly. Genius and perfectly executed, especially in 2001, especially on a cart game, especially on fifth gen. What a game.

>> No.10353528 [View]
File: 1.52 MB, 400x294, IMG_9146.gif [View same] [iqdb] [saucenao] [google]
10353528

>>10345921
It had true hardware accelerated 3D processing, it was a big selling point back then. It was like Nintendo directx. The way polygons are drawn also allowed it to have much larger 3D environments than PlayStation or Saturn which allowed for the collectathons and FPS people loved. I think only Spyro got close to doing what the N64 could do.

When pushed to the limit, the N64 was a stunner. I don’t think PlayStation was any slouch, but N64 was clearly more impressive when utilized correctly.

Conker’s Bad Fur Day held it’s own against Dreamcast and launch PS2 and is undoubtedly the most graphically impressive game on the console.
Full facial animation
Lip synced dialogue
Real time lighting
Shadow casting
Real time reflections
Huge open environments

It’s a based system. I had both PS1 and N64 back in the day and loved them both for their own strengths.

>> No.9264947 [View]
File: 1.52 MB, 400x294, cbfddd.gif [View same] [iqdb] [saucenao] [google]
9264947

>>9264946
(picrel)

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