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/vr/ - Retro Games

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>> No.3632182 [View]
File: 175 KB, 640x803, ishiggydoom.jpg [View same] [iqdb] [saucenao] [google]
3632182

>>3632113
.....Like what in the holy fuck are you trying to say? Talking articulately about something in detail is autistic? Describe to me exactly what part of that picture is autistic to you and I will tell you why you are wrong.

>> No.3416507 [View]
File: 175 KB, 640x803, ishiggydoom.jpg [View same] [iqdb] [saucenao] [google]
3416507

>the purists that cant handle any improvements over the original
>that would imply it wasn't perfect to begin with
Why stop there with the improvements? We should mod in animated portraits, a command queue, a placement grid, better macro support OH AND MAKE THE SETTING IN SPACE!

>> No.2472487 [View]
File: 175 KB, 640x803, ishiggydoom.jpg [View same] [iqdb] [saucenao] [google]
2472487

This thread smells fucking fishy.
From that trailer it appears as if they tried to put back in all the classic elements from doom 1-2 in an updated incarnation.
>Fast action, more enemies
>tense atmosphere
>punching
>Midevil fire and brimstone hell levels
>they ditched the ripped off half life elements grenades, health stations, L-train intro.

If (and that is a big if) that trailer is truly a representation of gameplay then It lives up to my expectation of what my little teen imagination envisioned it would look like someday.

Shills and /v/ pls go.

>> No.2150035 [View]
File: 175 KB, 640x803, ishiggydoom.jpg [View same] [iqdb] [saucenao] [google]
2150035

I had the WORST luck with snes/gameboy rpgs with getting lost or stuck. THe solution was almost always something stupid like you have to talk to that one guy in the corner 3-5 times IN A ROW without leaving because that resets the dialog options.

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