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/vr/ - Retro Games

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>> No.4693115 [View]
File: 63 KB, 437x423, he keeps getting shorter.png [View same] [iqdb] [saucenao] [google]
4693115

>>4693113

>> No.4650746 [View]
File: 63 KB, 437x423, he keeps getting shorter.png [View same] [iqdb] [saucenao] [google]
4650746

>>4650689
Unfortunately I think this is as good as I can do with Blaz in the Doom engine. While I plan on nerfing a few things here and there, I just don't think Blaz's gameplay gels particularly good with random mapsets and doom style gameplay. Blaz's fists have been in a really awkward spot ever since I did the big overhaul, without the buffs it's a straight downgrade from the sword.

I was also thinking about making the sword throw a default feature but I don't think people would know about the throw from a fresh start if they never played before.
Yes I got rid of the POW system because it was awkward and shit, and ultimately the Blazter is now mainly used as a clutch weapon, it's not Blaz's primary focus and it never was supposed to be a big focus, you don't need to use the Blazter most of the time, and especially if you're familiar with all of the sword's mechanics.

You still have the Doomslayer and there's other characters I got planned in the future.

>> No.3748082 [View]
File: 63 KB, 437x423, he keeps getting shorter.png [View same] [iqdb] [saucenao] [google]
3748082

>>3748052
Not a chance in hell. ZScript is a fiddly bitch and mostly everyone I've spoke with doesn't like it because of all the extra busywork bullshit you have to do to make it work.

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