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/vr/ - Retro Games

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>> No.4826219 [View]
File: 254 KB, 477x724, crashed with no survivors.png [View same] [iqdb] [saucenao] [google]
4826219

>>4824709
>>4825872
>>4825958
>>4825982
>>4826043
> according to someone GZdoom is all about implementing

NO IT IS NOT
GZdoom is an extension of Zdoom that just happens to support hardware mode.

Zdoom (and by extension GZdoom) are about smooth Multiplayer compatability and are about offering the greatest flexibility among doom sourceports when it comes to creating Mods for it.
> mod-maker's paradise
> ability to jump into multiplayer as smooth as a lubed condom


> have you ever spoken to graf?
He should just open up a Patreon account and let the money flow in so he can actually spend time coding things such as writing code 4 times to update the rendering engines.

This sort of things looks really good on resumes too.

>>4824774
Is this a Ruger LCP?
> WTF

>> No.4314123 [View]
File: 254 KB, 477x724, 1462309395739.png [View same] [iqdb] [saucenao] [google]
4314123

>>4309856

>> No.4163314 [View]
File: 254 KB, 477x724, crashed with no survivors.png [View same] [iqdb] [saucenao] [google]
4163314

>>4162918
> mfw I never played Any of the quake 1 multiplayer maps
> because I never played quake 1 multiplayer

>> No.4109084 [View]
File: 254 KB, 477x724, crashed with no survivors.png [View same] [iqdb] [saucenao] [google]
4109084

>>4109046
>>4109054
>>4109051

Additionally if I may test your meddle - you may assume like many other people that just because time marches on that something that was made in the past ceases to exist. Or perhaps that it is inherently better in all ways.

But this is not true.

For example there are still alot of people who use Adobe Photoshop 7, either because they torrented it or they got it cheap on a disk. Its easy to forget that this program and its predecessors produced the entire graphic design empire of the late 90s and early 00s.

Why would it be all that much more work to provide backwards compatibility for XP anyway... at one time GZ/Zdoom was built for it.

And as far as I can tell most of the effects that GZ runs are dwarfed by games like Doom3 which ran on XP. When you go to use a new API or a new way of channeling your openGL wisdom you DONT have to throw away the previous setup.

And all of the behavior shit, decorate, zscript should be tied up in a different module completely unrelated to the graphics. Thats all behavior code that should be in its own box.

This isnt a supply and demand market... /vr often has connoisseurs because...

>"I played these games when I was a kid, and ive got a shitty computer that I cant replace because im poor right now, so im falling back on my old favorites and all the new content people have made for it"

>> No.4079497 [View]
File: 254 KB, 477x724, 000% SURVIVORS.png [View same] [iqdb] [saucenao] [google]
4079497

>>4079491
wew

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