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/vr/ - Retro Games

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>> No.10264179 [View]
File: 47 KB, 965x381, input messages.png [View same] [iqdb] [saucenao] [google]
10264179

Still working on that Game Boy OS thing.

The only major change today is that input reading and cursor movement have been completely redone and moved to a different thread. This way, the cursor never slows down and button presses never get missed, even if the main thread is busy (e.g. if it's redrawing stuff). It might not look any different, but it sure feels a lot more responsive now.

The way it works is by converting the raw button inputs into messages which get queued up for later. Basically, it records the inputs so they can be played back and processed later (when there's time). Not exactly groundbreaking, but I thought I'd mention it anyways.

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