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>> No.5578051 [DELETED]  [View]
File: 172 KB, 1920x1080, shadowrun glow nodes linear.jpg [View same] [iqdb] [saucenao] [google]
5578051

>>5578042
>People don't like the old systems anymore.

How do you know?

>Note taking in games, mapmaking, immersive crafting design, typing-based magic systems like in Dark Heart of Uukrul. Everything is streamlined. Something was lost when the audience decided that modernizing is the only way forward.

Like how the Shadowshit trilogy is a linear series of visual novels with no real gameplay, world interaction, UI designed for a phone, etc

All of that comes down to the designers/devs. You literally can't blame users for the way the devs designed the game unless you're being intentionally obtuse about the issue: The devs don't know what they're doing or have no real passion for CRPGs, and I get a lack of passion for CRPGs from Shadowrun for example when the world is a giant, flat, glowy node made for iphones

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