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/vr/ - Retro Games

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>> No.10474324 [View]
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10474324

>>10474150
>>10474163
There's a quote from one of the Burnout developers that always gets thrown around talking about how the Gamecube was woefully underpowered, but then you look at the games that are synonymous with the console and they all look and run very well.
I think instead of disc space constraints, what really held back a lot of Gamecube games was whether or not the developers were trying to brute force performance out of it. That was common for the majority of PS2/Xbox multiplats, and it might be why a lot of those skipped the Gamecube outright.

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