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/vr/ - Retro Games

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>> No.6106443 [View]
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6106443

>>6105068
mostly similar

QS has no underwater screen warp
MarkV doesn't allow anisotropy with nearest filtering. also has garbage default config. has QMB particles if you're into that.
vkQuake has mipmapped water with anisotropy. it was lacking some options last time I checked (e.g. overbright models) but mostly it's just QS on vulkan

I think all 3 have nquake physics, meaning 72fps limit, face/wall friction and all that.

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