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>> No.10113789 [SPOILER]  [View]
File: 607 KB, 1280x1440, map01 software vs opengl.png [View same] [iqdb] [saucenao] [google]
10113789

>>10111574
Some of the custom graphics suffer misalignment in Woof and DSDA software mode that's not seen in OpenGL or any mode in GZDoom. At least maps 1 and 7 are affected. Power-of-two texture width would seem to make the alignment difference between modes disappear, but adjusting width will also require other adjustment in some cases e.g. for offsets of the scrolling walls.

>>10109945
>You were investigating something on the opposite side of the elevator switch. I thought it might be the coop teleporter I scrapped early on but it might also be the dummy sectors for the elevator? either way I hid the linedefs just in case they're somehow visible through the wall
Yep that was the teleport linedef, it was visible on automap. It's still there in the latest version btw.

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