[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.6631398 [View]
File: 548 KB, 1920x1076, fa8bfbae-a1c6-4e0a-8de2-3073cef6d05e.png [View same] [iqdb] [saucenao] [google]
6631398

>>6631352
Crispy Doom because it looks the best IMO and it also has lots of quality of life features like brightmaps on items and textures (brightmaps on monsters when?), randomly mirrored corpses, vertical recoil pitch, colored blood on cacos and barons, level stats, the best HUD options without having to use mods, and more. Imagine being able to use Crispy Doom with Boom maps and OpenGL lighting. Because Crispy is a Chocolate Doom fork, you can also turn off all the extra options and it will look and play exactly like Chocolate Doom, though when I am playing a limit removing map set I cannot help myself. I like to use Crispy Doom to practice vanilla-compatible maps by using the level stats to memorize where the monsters and secrets are, then complete "real" runs using Chocolate Doom.

When I'm playing a Boom-compatible map set, I'll use PrBoom+ or GLBoom+ depending on what looks better. For example, Lunatic looks better in PrBoom+ imo, and Preacher.wad with default lighting because I think it looks great that way. You can use Shaders lighting in GLBoom+ to recreate the look of software lighting in GLBoom+ while still getting all the performance of hardware rendering, but it depends on the map set. GLBoom+ also has the option to use health bars over monsters which is useful for practicing.

Only thing I use GZDoom for nowadays is to play Adventures of Square, though I'm sure eventually I'll find some other ZDoom map set that I like

>> No.6521617 [View]
File: 548 KB, 1920x1076, canyouguessthemap.png [View same] [iqdb] [saucenao] [google]
6521617

PROTIP:
Playing without saves is the best way to improve your skill.

Navigation
View posts[+24][+48][+96]