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>> No.4511290 [View]
File: 81 KB, 640x480, blood_voxels.png [View same] [iqdb] [saucenao] [google] [report]
4511290

How hard is it to implement the kind of voxels that Blood and Shadow Warrior have? Not actual 3d geometry, but 2d billboarded squares arranged to a shape in 3d space.

>> No.3913514 [View]
File: 81 KB, 640x480, voxelsblood.png [View same] [iqdb] [saucenao] [google] [report]
3913514

>>3913394
They're not voxels you faggot. They're cubic models with sprite textures.

THESE are voxels

>> No.3705578 [View]
File: 81 KB, 640x480, blood_voxels.png [View same] [iqdb] [saucenao] [google] [report]
3705578

>>3705568

Are those voxels though? I thought voxels were supposed to literally be volumetric pixels? Like in Shadow Warrior and Blood. Instead of being 2d sprites built out of pixels on a 2d plane, objects are 3d point clouds built out of pixels in a 3d array. Every point has a color value, but they are not rendered as 3d cubes, but billboarded 2d squares. ie. pixels.



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