[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4049997 [View]
File: 16 KB, 418x238, snake 1.jpg [View same] [iqdb] [saucenao] [google]
4049997

>>4049771
Guards?

>> No.3714168 [View]
File: 16 KB, 418x238, snake 1.jpg [View same] [iqdb] [saucenao] [google]
3714168

>>3714153
VR?

>> No.1718871 [View]
File: 16 KB, 418x238, Snake.jpg [View same] [iqdb] [saucenao] [google]
1718871

>>1718802
> I think we're arguing different things by this point.

You're trying to infer that the PSX has better graphics because emulators can fix the issues it had.

I'm saying you have to judge based on what the native systems output and the medium used to view those graphics. In light of that, the N64 was miles ahead of the PSX. Remember, Castlevania 64 was considered an average looking game on the N64, while MGS was considered a graphical masterpiece on the PSX.

> Like, do you edges and corners in Snake's body like you see in the Belmont's?

Yes. Pic related.

> And the model animations are better both in-game and in cutscenes (which are WAY better).

First, the N64 didn't use FMV cutscenes because of cartridge space. Any cutscene you see on N64 is done using in-game rendering. That's a function of medium storage, not hardware power.

Second, the in-game animations for N64 games are at least on par with PSX games.

Third, animations and graphics are two different things. The relative quality of animations are a function of how well the developer makes the game.

Navigation
View posts[+24][+48][+96]