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>> No.4145117 [View]
File: 514 KB, 1920x1080, quakespasm-sdl2 2017-07-24 23-27-25-17.png [View same] [iqdb] [saucenao] [google]
4145117

Speaking of glitches, making a sky texture in Quake 512x256 instead of 256x128 causes it to completely flip out and interlace multiple parts of the foreground and background while stretching half the texture length-wise. Looks pretty neat in motion but the background flickers like mad and probably causes seizures; I'm sure if someone mapped out exactly what parts of the texture showed up where (instead of the usual left foreground, right background) they could make some sort of neat cyber-reality skybox or something.

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