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>> No.4872701 [View]
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4872701

>>4872689
Deep in the code is my shit nigga
>>4872693
i feel like doom metal(fitting name) is too slow for killing demons industrial is too nu-doom.Blackened thrash fits best imo

>> No.4759615 [View]
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4759615

>>4759609
I'll come back when I have an illustration/demo wad to explain it better. Though it's basically a rising tide of acid up some flights of stairs that damages monsters as well as players, though the acid is swimmable so you can come back later with a rad suit and swim back down.

Sounds easy in principle but what fucks me is thinking "ok swimmable sectors have to cover every other sector"
Plus the rad suit part, but I could toss that idea for the sake of simplicity.

>> No.4390907 [View]
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4390907

Who are the real whiz kids on ACS scripting in the community?

There are some people that seem to know all the ins and outs of everything.

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