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>> No.10163448 [View]
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10163448

for anybody that remembers this part.

this part has so many stupid bullshit trial and error knowledge checks that I HAD to use save states just to maintain my sanity. it's not about it being hard, or challenging, it's just about the fact that the game through a surprise at me that I had no way of answering or overcoming without knowing before hand. Not to mention the multitude of accident falls and drops that just sometimes happen because Lara is just hard to control. No, not bad to control, just hard, she requires effort and focus. And when you've just ran down the same corridor ten times now and just want to finally get to a new part of the level, you make mistakes.

I just don't want to waste my time running down the same corridor for the 50th time because of a surprise trap and me being tired of it all making me play sloppier. There's no execution and no challenge to overcome after the first time or even during the first time.

This wouldn't be nearly as bad with quicksave or TR1's save system, because I remember making just as many accidental falls in St.Francis Folly my first time playing Tomb Raider, or getting got by traps my first time too. It's just BAD in this game I don't know why, it's not worse in intensity or bullshit, since the games have always had that. Its the save system. And you want to know the funniest thing? I'm a hoarder, so even while complaining about all of this, I literally have 3 save crystals in my bag. "So why don't you use them" because I never know how far into a level I am, or when ill get my next crystal (oddly enough i havent gotten a crystal yet in Area 51...(despite 30 minutes already having gone by) So there's always that risk of using a save crystal literally right before the level ends and wasting it.

I dont know. I'm still going to continue with save crystals since I'm already in too deep, and using save states is inconvenient on my deck, but I expected the save crystals to bring tension and a demand for good execution.

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