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/vr/ - Retro Games

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>> No.5790307 [View]
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5790307

>>5790295
>EXCEPT THEY WOULD, BECAUSE THAT WAY THEY WOULD SIGNIFY THEY'RE SEPARATE FROM THE AMMO COUNTER
The relevant part of both abilities is relatively far from the ammo counter, and isn't the same color.
>they are literally the exact same size
They literally are not.
>it turned fucking BLUE when full.
And it was practically invisible any time in between throwing one and having the next one ready. If you had the upgrade that let you throw 2 grenades, then it didn't turn blue unless you had both ready.
What kind of autism do you have to have to scream so hard at a HUD designed for functionality? Do you get mad when people play with HUDs like this too?

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