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>> No.10599024 [View]
File: 235 KB, 1436x987, asses_are_medieval.png [View same] [iqdb] [saucenao] [google]
10599024

>>10599017
I can't say for certain. Doomslayer still needs his last two weapons finished up, some player sprite touchups, then Kustam needs his desperately needed revamps. There's one thing I'm still a little hung up on regarding his staff, as stupid as this sounds I kinda want the staff to require the same ammo as the hand cannon, requiring reloads as well. Whatever I do there I want to make damn sure I get it right, he deserves better.
Then of course after all this, then I need to add Samson.

>> No.10379714 [View]
File: 235 KB, 1436x987, asses_are_medieval.png [View same] [iqdb] [saucenao] [google]
10379714

>>10378718
I still plan on keeping some prep time with Kustam's attacks, though I'll probably shorten some of the windups just a little as well as scale back his insane damage output. Those older versions of GMOTA were fucking silly with how inflated the damage numbers are. I'm also going to make it so you need to have heat up to a certain amount to perform charge attacks, and his subweapons are going to be consumable.

Regarding Blaz, I think a lot of people are feeling whiplash on him seeing as I stripped out his gorillion extra weird attacks and inputs. Spell cubes too. Though I agree he's not up to speed in 1.5.2, right now in the version I'm working on, I did some shit like make it so both sword and fist attacks build up FP, as well as Blazter energy. Though the sword is better at building FP, and fists are better at building Blazter ammo. Blaz's attacks also autofire now, powering the sword up is automatic, and throwing the sword is bound to reload now.

At this point I don't really want to add or take away anything else from Blaz. I'm sure I'll still see some people that'll miss all of his extra bells and whistles, but I think he's always meant to be a simple character to play as.

TL;DR: Kustam is going to become a little more streamlined, not as much as Blaz though, and I agree Blaz isn't good enough in 1.5.2, but he's better now.

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