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>> No.5604861 [View]
File: 1.50 MB, 510x430, Castlevania.webm [View same] [iqdb] [saucenao] [google]
5604861

>> No.3485801 [View]
File: 1.50 MB, 510x430, castlevania.webm [View same] [iqdb] [saucenao] [google]
3485801

>>3485357
>Something about the hitboxes I guess. That never happens on Castlevania 1.
You can go through platforms from under them in Castlevania 1, liar. Don't blame TNG for that.

>Also, you can jump while on stairs on Bloodlines, that alone marks a huge difference.
That was an innovation brought to you by Amigavania, actually. And it doesn't break TNG at all.

>but you can turn around very fast
Still better than Super's "go wherever the fuck you wanna go".

>you can whip diagonally up, etc, etc.
Still better than Super's eight-way multiwhip and whip dangle.

Konami knew it was broken and nerfed that shit in later games.

>Bitching about changes in physics is mostly just console war faggotry in disguise.
Nope, that's just your over-active imagination because you're a sensitive kiddo.

>They make every Castlevania a unique experience
True, but "unique" isn't always necessarily a good thing, see Super Castlevania.

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