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>> No.1644440 [View]
File: 17 KB, 250x250, 1365907434973.jpg [View same] [iqdb] [saucenao] [google]
1644440

>>1642919
Software lighting, son. Assuming you're using GZDoom, make sure gl_fog_shader is 1 and gl_lightmode is 8, or at least 2 with Zandronum.

// Sector lighting mode. 2 and 8 fall back to 3 if shaders are not supported.
// 0 = Standard: Uses a standard OpenGL formula.
// 1 = Bright: Uses a weak fading keeping sectors relatively bright.
// 2 = Doom: Approximation of software renderer, with GLSL lighting.
// 3 = Dark: Same as 2 but without proximity brightening.
// 4 = Legacy: Emulates the Legacy 1.42 OpenGL renderer.
// 8 = Software (GZDoom only): A GLSL emulation of the equations used by Id to generate the colormaps and distance lighting.

OR just use the software renderer to get the look of the PSX screenshot.

>> No.1020879 [View]
File: 17 KB, 250x250, 1365907434973.jpg [View same] [iqdb] [saucenao] [google]
1020879

>>1020872
>hitler
Ironically, WW's Nazis doesn't have Hitler either.

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