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>> No.4843339 [View]
File: 4 KB, 256x224, megaman9-17.png [View same] [iqdb] [saucenao] [google]
4843339

>>4842487
I agree about 9 being the best.

What I think makes it the best is its rythm, its flow.

Once you know the game, there is the perfect balance between being able to rush through, but with skill, and moments when you have to stop to kill a bigger enemy.
What I mean by "rushing through with skill" is moments like that:
>rooms with traps or threatening enemies
>you can actually rush through if you simply jump at the right time and never fails
Think the start of Magma Man stage for example
also:
>there is a mandatory jump and a bit later, once you land an enemy spawns
>you can kill the enemy as it spawns if you shoot at the right moment during the jump

None of this was by chance. The game is speedrunning friendly in a skill based way, and that's part of what makes it so good, on top of having the best flow, the best balance between platforming, shooting, traps, etc

Compare this to MM5 where the game is pretty much just straight lines and anyone just starting can rush through with little thought by spamming the OP charge shot the game has.

imo MM10 isn't as good exactly because the flow isn't as good. People complained about the insta deaths in 9, so they toned down those in 10, and to compensate they made more challenge based on enemies.
As a consequence the game is much slower paced. You have to stop all the time, even when you know the game, which makes the game feel more like a drag.
Sure it has some moments of clarity, like the last scroll of Commando Man with the sandstorm pushing you: if you jump at the right times to avoid the enemies and pits you can ride the storm till the end of the scroll ; but those moments of clarity are too few.

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