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>> No.4016995 [View]
File: 6 KB, 240x279, sari.gif [View same] [iqdb] [saucenao] [google]
4016995

>>4016935
What? No. They were cheap budget titles from the moment they were released. That's literally how they sold them.

There have always been smaller, cheaper, low-budget games that are sold alongside the AAA releases. That's what Valis was. It was a cute anime game to play while you saved up for the expensive AAA bikini armor game you really wanted, like Phantasy Star.

>> No.2601779 [View]
File: 6 KB, 240x279, sari.gif [View same] [iqdb] [saucenao] [google]
2601779

>>2601745
I understand just fine.

>>2601667
My stance is that it is SOP for JRPGs of the era to use transformations in characters from the overworld to battle scenes. Not just Squaresoft - see pic related.

They do this because fighting a boss that is gigantic compared to you adds to the atmosphere of fighting an epic battle. It is not nearly as jaw-dropping to fight against the simplified sprites shown in the over-world that are rendered that way so as to not limit the player from the amount of content within the game.

You are criticizing FF6 for something that every turn-based JRPG of the era did. Even Chrono Trigger - it just didn't do it as often because its contribution to the genre was fighting enemies in the same world that you navigated.

The fact that you took a couple of art classes and feel the need to single out FF6 for this without realizing the reason for it is what makes you retarded. Also, you think that sprites can willy-nilly be scaled on SNES hardware while also displaying graphics from spells and enemy attacks. That also makes you retarded.

Everyone from the time thought FF6 looked fantastic - because it does.

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