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/vr/ - Retro Games

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>> No.5787719 [View]
File: 2.99 MB, 480x300, Prince of Persia (C64, 2011).webm [View same] [iqdb] [saucenao] [google]
5787719

>>5787639
This also would've been possible on the C64. But usually these c64 cartridges were obscenely expensive and only a few hundred (somewhere between 300-400) games were available on cartridge beside the disk and tape versions. I only have a single game (Batman - The Game) and one freezer Cartridge (Final Cartridge III) for the system, since compared to the disk and tape releases these were just to expensive for me.

You can also see now with the homebrew scene what would've been possible on the C64 with exclusively cartridge based games (i.e. the Luftrausers or Canabalt C64 port). Like the Prince of Persia C64 Port that would be completely impossible via Disk, let alone Tape media. But I don't want to know how much such rather big carts would've costed back in the day.

>> No.5340382 [View]
File: 2.99 MB, 480x300, Prince of Persia (C64, 2011).webm [View same] [iqdb] [saucenao] [google]
5340382

>>5340376

>> No.5168578 [View]
File: 2.99 MB, 480x300, Prince of Persia (C64, 2011).webm [View same] [iqdb] [saucenao] [google]
5168578

>>5168339
In my case I always found cartridge games much too expensive. So I only own a solitary cartridge game. And it's Batman and awesome - one of the few good Ocean games btw. The other cartridge is the Final Cartridge III, which was worth every single cent.

But indeed with cartridge exclusive games developers could have done much more with the C64 outside the usual demo scene which pushed the C64 way beyond it's limits.

Just look at the unofficial port of Prince of Persia from 2011 that was ported to the C64 by someone who only had access to the decompiled source code of the original Apple II version at the time. This game, if released during the C64 lifetime, would've been one of the bigger games and also isn't technically possible on disk. There weren't that many 512k games on cartridge back than anyway (excluding the pack-in cartridges with multiple games). I only know of Last Ninja Remix, Myth and Terminator 2 using a cartridge of this size.

>> No.5123607 [View]
File: 2.99 MB, 480x300, Prince of Persia (C64, 2011).webm [View same] [iqdb] [saucenao] [google]
5123607

>>5122645
Magic!

>> No.4998428 [View]
File: 2.99 MB, 480x300, Prince of Persia (C64, 2011).webm [View same] [iqdb] [saucenao] [google]
4998428

>>4997561
>>4998102
Well my computer never froze by just playing a WebM. But some encoders are just shit. Problematic WebMs that I saw here were either non-seekable (WebM exits with an error message when seeking when clicking into the timeline) or show a garbled pixelated mess when trying to seek. But freezing never happened

The WebM's that I encoded never had such problems. But I use the defacto standard FFmpeg (with the libvpx and libvorbis encoders) via terminal without any intermediate tool or GUI for FFmpeg.

Even the hacked WebM's that I altered via a HexEditor (to trick the boards duration limit of either 5 Minutes or 2 Minutes in /vr/) never had any playback problems beside an (sometimes intentional) funky timeline display (when hacking the container duration to just 1 ms the timeline indicator jumps all over the place during the first few seconds).

i. e. this WebM is around 2:30 sec long.

>> No.4980141 [View]
File: 2.99 MB, 480x300, Prince of Persia (C64, 2011).webm [View same] [iqdb] [saucenao] [google]
4980141

The C64 version of Prince of Persia is an interesting case. There were rumors and even screenshot of a C64 version from early to mid 90's. But only some ugly looking screenshots surfaced.

But very late in 2011 an unofficial but almost perfect conversion came out. And the developer even documented his progress (he did the port only with a reverse engined Apple II version of the game).

But I doubt that the game could've released in that state in the 90's. C64 games on cartridge always were more expensive, but a game on cartridge with a size of half a MB would've been not cheap at all (AFAIK only Terminator 2 for the C64 had such a big cartridge). And I doubt that this version would run that well from disk (let alone tape), I guess you would have to load for every single screen. There's a reason he ported it to cartridge only. But if the game would've been released in the 90's on cartridge only, I guess it wouldn't have sold very well.

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