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>> No.4484601 [View]
File: 143 KB, 800x600, Screenshot_Doom_20171227_012010.png [View same] [iqdb] [saucenao] [google]
4484601

Yeah, doing the PING was actually way easier than I initially thought.
It will now visibly send the spent en-bloc flying with it's classic PING, the clip bouncing against surfaces and making dinging noises as it does so. Very satisfying IMO, many games only add the initial ping and then don't bother with the sound of the clip hitting against surfaces.

>>4484574
I know. I might have to do something to it, though I don't really know what, I guess I could apply a grain filter to it or something.

>>4484579
It's probably how I'm kind of just fudging reload animations here, the gun swinging down to the side and doing some motion and sound and that's your reload animation.
I think I'd go insane trying to put together an actually visible reloading animation for this.

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