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>> No.5294010 [View]
File: 17 KB, 513x165, javazon.png [View same] [iqdb] [saucenao] [google]
5294010

I play these games a lot. For the last year or so I've been slowly building up a hardcore SP untwinked javazon (pic related).

>>5293965
You might already know this, but I'm going to repeat it anyway for those that don't.

Bone Armor is a great skill on hardcore. It doesn't block everything, but it blocks the main non-elemental threats and plays an especially important role for untwinked characters who don't have access to DR% and are therefore the most susceptible to being killed by things that deal physical damage.

The peculiar thing about Bone Armor is that its synergies provide an integer benefit (as opposed to percentage-based) and the benefit is larger than what you get for directly investing in the skill. What this means is that you can put points into bone prison and end up with a decent bone prison AND a better bone armor than you could get from investing in the skill itself. Bone prison is rather useful for the aforementioned cold archers with fana/might. It's also a synergy for bone spear, which can come in handy when you're trying to make minions.

On that note, I wouldn't run meph with a summoner, especially if you're playing on SP. Necromancers are horribly inefficient at killing act bosses. However, they're pretty good at a lot of the level 85 areas because they don't need to worry about immunes. Just get some decent resists and run the pit. If you're concerned about archers, get max block.

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