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>> No.11223321 [View]
File: 3.45 MB, 1305x1584, Duke Nukem - Zero Hour.png [View same] [iqdb] [saucenao] [google]
11223321

>>11216879
Zero Hour is the closest thing to a DN3D sequel as it uses Build engine and even DN3D game code but with a new renderer that allows 3D models and dynamic lights.

Time to Kill is also a good action oriented Tomb Raider clone but the game assumes the player is familiar with Tomb Raider style gameplay

>> No.11193298 [View]
File: 3.45 MB, 1305x1584, Duke Nukem - Zero Hour.png [View same] [iqdb] [saucenao] [google]
11193298

>> No.11167728 [View]
File: 3.45 MB, 1305x1584, Duke Nukem - Zero Hour.png [View same] [iqdb] [saucenao] [google]
11167728

Great game and what's amazing is that it runs off the Build engine except with a new 3D renderer that allows 3D models and dynamic light, basically doing what DN3D sourceports did YEARS before them

>> No.11110198 [View]
File: 3.45 MB, 1305x1584, Duke Nukem - Zero Hour.png [View same] [iqdb] [saucenao] [google]
11110198

It's the closest thing to a DN3D sequel we got, and I think it's pretty fun.

The really amazing thing is that the game is built on the Build engine but with a new renderer that supports 3D models and dynamic lights, same as DN64. But all the effects like doors, conveyor belts, elevators, etc etc still use the same effects system as DN3D. It basically did what DN3D source ports did but long before them. Nobody even knew that until years later.

>> No.11098819 [View]
File: 3.45 MB, 1305x1584, Duke Nukem - Zero Hour.png [View same] [iqdb] [saucenao] [google]
11098819

>> No.10599652 [View]
File: 3.45 MB, 1305x1584, Duke Nukem - Zero Hour.png [View same] [iqdb] [saucenao] [google]
10599652

Zero Hour is the closest thing to a DN3D sequel, it's tons of fun

>> No.10523457 [View]
File: 3.45 MB, 1305x1584, Duke Nukem - Zero Hour.png [View same] [iqdb] [saucenao] [google]
10523457

>> No.10467768 [View]
File: 3.45 MB, 1305x1584, Duke Nukem - Zero Hour.png [View same] [iqdb] [saucenao] [google]
10467768

Nice

>> No.10373414 [View]
File: 3.45 MB, 1305x1584, Duke Nukem - Zero Hour.png [View same] [iqdb] [saucenao] [google]
10373414

>> No.10260318 [View]
File: 3.45 MB, 1305x1584, Duke Nukem - Zero Hour.png [View same] [iqdb] [saucenao] [google]
10260318

>> No.10230412 [View]
File: 3.45 MB, 1305x1584, Duke Nukem - Zero Hour.png [View same] [iqdb] [saucenao] [google]
10230412

Duke Nukem 3D
Duke Nukem Zero Hour
Castlevania
Castlevania: Legacy of Darkness
Goemon Great Adventure
Legend of the Mystical Ninja
Turok
Turok 2
Turok 3
Mega Man 64
Quake
Quake 2
Hexen
Doom 64
Indiana Jones and the Infernal Machine
Resident Evil 2
Beetle Adventure Racing
Ridge Racer 64
Shadowman
Star Wars: Shadows of the Empire

That's what I'd put for myself.
Now imagine all the tears if they actually went with this.

>> No.10199590 [View]
File: 3.45 MB, 1305x1584, Duke Nukem - Zero Hour.png [View same] [iqdb] [saucenao] [google]
10199590

>>10199550
I also enjoyed the DNF we got quite a lot. I actually feel like replaying it now. The only thing that sucks is the turret sections being so stupidly hard when playing on the hardest difficulty.

First thing you should do is play through the Carribean and Duke it Out in DC expansions.
The PSX version of Duke is pretty much the same game but with poor framerate. Overall it has an extra episode which is very hit&miss imo. The N64 version has many differences from the original including different weapons, different or new areas in some levels etc again the level design is very hit&miss but the new weapons are tons of fun.
Both the PSX and N64 version have been faithfully ported back to PC, so go with that.
Saturn version is a nice curiosity but it's not worth playing.

Then you can play the 5th episode that came with World Tour.

Make sure to also check it Duke Nukem Zero Hour, which is the closest thing to a DN3D we got. It's actually built on Build engine and Duke code except with a new renderer and the 3D models look great.

>> No.10181487 [View]
File: 3.45 MB, 1305x1584, Duke Nukem - Zero Hour.png [View same] [iqdb] [saucenao] [google]
10181487

The N64 is the console that benefits the most from emulation.

>bilinear filtering
>retarded controller
>retarded button layouts due to retarded controllers
>flashcart barely supports any game

those issues are GONE with emulation

>> No.10132496 [View]
File: 3.45 MB, 1305x1584, Duke Nukem - Zero Hour.png [View same] [iqdb] [saucenao] [google]
10132496

>> No.10096018 [View]
File: 3.45 MB, 1305x1584, Duke Nukem Zero Hour.png [View same] [iqdb] [saucenao] [google]
10096018

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