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/vr/ - Retro Games

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>> No.10338134 [View]
File: 1.09 MB, 399x286, sonic.gif [View same] [iqdb] [saucenao] [google]
10338134

You're running so fast the game plays itself until you run into some shit you couldn't see because you're running at mach speed on a 4:3 screen and the "camera" is way too close to the character sprite/model
The dumb Sonic fanboy will say, "Skill issue," but there is a reason why Sega made you effectively invincible with the ring mechanic. Any blind playthrough you can find corroborates what I'm saying
Now the somewhat smarter Sonic fanboy will say, "So what? Levels are meant to be replayed until you get good at them." And that's a sound argument, but this also makes it extremely niche and a shitty game out of the gate to most people and against the backdrop of today's zeitgeist. We are no longer dumb children who don't have anything else to play and get dazzled by nice visuals and jingles. Game-design philosophy has come a long way in the 90s and early 2000s

The actual platforming is floaty and just bad. Depending on the game, the button layout is weird and some things just seem to be doing the same thing but...slightly different. All of it feels like a mess

It's not at all a coincidence the Sonic franchise is seen as such a blunder today and can't produce a 80% game (that isn't just nostalgia bait) for its life

>> No.9485619 [View]
File: 1.09 MB, 399x286, shitic.gif [View same] [iqdb] [saucenao] [google]
9485619

>>9485547
>camera not even staying centric so you constantly run into obstacles if you want to go fast on a blind playthrough
SEGA/Sonic autists love this

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