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>> No.6481426 [View]
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6481426

^Subtract a level of difficulty by starting as psilons or turkish. Some of the races play a very hard game, man.

I have a somewhat more specific question if anyone knows. What's a good point to stop building your initial factories, and start building the 2nd colony ship (2nd actual col ship but 1st build). Is it different with the Meklars, since their whole point is more factory controls?

>> No.6412948 [View]
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6412948

>>6411224
>balanced
You can rank the MOO1 races' strength on a clear-cut, linear scale from Mrrshans to Psilons.
>psilon
>klackon
>human
>coids
>meklar
>sakkra
>alkari
>bulrathi
>dalek
>caturday
Traits in MOO2 have extra dimensions in how they can match together. But it's not an online competition so "balance" itself is no big deal desu

>> No.5685047 [View]
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5685047

>>5683371

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