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/vr/ - Retro Games

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>> No.5688456 [View]
File: 130 KB, 1183x374, Hmmmm.jpg [View same] [iqdb] [saucenao] [google]
5688456

>>5688439
>Bhunivelze's pose is based on an unused Ramuh fal'Cie though
Might be, you can't deny there's some striking similarities though.

>> No.3492148 [View]
File: 143 KB, 1183x374, Definitely not a Saruin ripoff.jpg [View same] [iqdb] [saucenao] [google]
3492148

>>3489576
>like if you just had tiles tossed into the inventory after a quest that would have been fantastic
Most of the panels are pretty easy to get if you know what to do though, it's not really a problem unless you grow impatient or are playing for the first time.
And that would be a bit difficult to implement into the role playing anyway, how can you explain having a character have an ability sitting there somewhere and have them learn it later? It doesn't make much sense.
I'd say more than making an inventory for panels make panel growth more streamlined, as in once you get a certain panel(s) you have better chances of getting some other panel related to it, for instance, if I have something like lvl 5 Axe/Sword/Spear panels on the same character why not give me a fairly good chance of getting a Weapon Meister panel just by virtue of having them around? Same with other panels like Magic Blender and something, it would make the game shorter and you wouldn't even need to abuse Tetraforce for perfect character building, or just remove Tetraforce altogether so I just have to grit my teeth and deal with it instead of having it around to trigger my autism.

Or better yet, just make the panel choice pool bigger so you just have more choice at the end of a quest, because I'm fairly sure that would solve a lot of problems like yours without needing a radical change.

What I personally found tragic was the maps being reduced to chessboards, I like Unlimited a lot, but having that kind of tabletop exploration really kills a big part of the fun for me, luckily they learned their lesson and implemented the field skills a lot better in Minstrel Song and the SaGa 2/3 remakes while also keeping normal exploration.
>>3491527
Didn't they make Barthandelus vulnerable to instant death as a heads up to Kami from SaGa too? That's a rumour floating on the internet since FFXIII came out, and LR has a discount Saruin ripoff as final boss in terms of visual design.

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