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/vr/ - Retro Games

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>> No.5454000 [View]
File: 37 KB, 640x480, gfs_15646_2_4.jpg [View same] [iqdb] [saucenao] [google]
5454000

>>5453915
Most PS1 games look like shit though.
N64 has better 3D, Saturn has better 2D.

>> No.3896851 [View]
File: 36 KB, 640x480, gfs_15646_2_4.jpg [View same] [iqdb] [saucenao] [google]
3896851

I'd say yes, although it's not a masterpiece, the visuals alone make the game worth it, it's still the game that recreated the feel of the series the best (even better than the PS2/PSP games).
It's mostly a tech demo to showcase the cool 3D models of Evas (and Angels, and other mechs) they could do on the N64.
I mean look at pic related (nevermind the horizontal lines due to emulation fuckups)
Gameplay-wise it's a mixed-bag, it's understood that this game is made for the Evangelion fan. However, it's not bad either, it works.
1 on 1 battles are very similar to the Ultraman games on SFC, many people go into this game thinking it's like a regular fighting game, but it's not, it's a giant monster combat game. So moving the Eva is very slow and clunky, but if you know what to do and where to attack, you will be able to do some cool stuff, most of it is just inputting commands at the right time and seeing an attack animation though, but there's a strategic logic behind it. For example you can't inflict damage without breaking the A.T. Field first, for that, there's a buttonmashing sequence (that's more timing than mashing, though), after that it's all about building up your sync ratio and defend yourself against attacks. Once you've got a good sync ratio you can perform stronger attacks.
But besides the 1 on 1 battles there are other kind of missions, that are more like mini-games, like aiming, or doing a QTE sequence. One of my favorite was the Magmadiver one where you have to chase Sandalphon.
They're all pretty short and don't overstay their welcome. I guess the guys behind this game were conscious that while the battle system worked, it couldn't be used for every battle, as some angels aren't even humanoid or fought on foot, so they came up with different mission styles.
It's very straightforward and arcade-y too, so it's also the easiest Evangelion game to pick up and play (along with the non-retro Battle Orchestra and 3nd impact)

>> No.1712148 [View]
File: 36 KB, 640x480, gfs_15646_2_4.jpg [View same] [iqdb] [saucenao] [google]
1712148

>>1712139

Sure, and also I'll admit I prefer something like Vagrant Story over, say, Perfect Dark, aesthetically. But what you're talking about is texture manipulation, which the PS1 had advantage over the N64 due to to the CD storage. Actual polygonal capabilities, n64 was superior, no question about it (it's not even subjective, it's on the hardware documentation).
As I said PS1 was the most average of the 3, with N64 being superior regarding 3D graphics and Saturn being superior with 2D, but PS1 had the advantage of being very easy to develop for, while the other 2 were clusterfucks and gave nightmares to devs without the proper documentation and instructions (and the genius).

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