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>> No.2411950 [View]
File: 1.07 MB, 1280x720, BorderChest.webm [View same] [iqdb] [saucenao] [google]
2411950

Several questions:
Is it okay to make weapon sprites/rips that are 640x400 not the 320x200, or is it frowned upon?

What is the best way to do damage-over-time, and stacking-damage-over-time effects applied to Monster (thinkgen of Borderlands here)?

Is there a way to port UnrealEngine3 models (animated statics, namely those fancy ass chests) into Doom?

>>2411943
THIS IS SO MUCH THIS
Also inb4 finally cool retouched modelrips for the original even if all else fails

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