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>> No.2447536 [View]
File: 204 KB, 881x585, motyvfDDNZ1qbuqu2o1_1280.png.jpg [View same] [iqdb] [saucenao] [google]
2447536

>>2447498

So basically what I'm getting from the past few discussions of ZDoom mapping is:

1: People shouldn't map in zdoom format because mappers may be tempted to make PRETTY features instead of actually neat gameplay.
2: But if people push through and make good maps in ZDoom format anyway, people won't even fucking play them because of demos?

What the shit. This is the most fucking circular thing I've seen.
And the sad thing is, it's exactly true. I've seen ZDoom maps on Doomworld with comments that go "so why couldn't this be in Boom?" or horseshit like that.

You know what, I'm pissed off.
This should not piss me off. I should not be so angry over something so completely irrelevant and unimportant as what a community for a 21-year-old game thinks about maps for certain source ports, but it really does.

Fuck it, I'm going to learn mapping. And I'm going to make ZDoom maps. And I'm going to make fucking GOOD ZDoom maps.
Like you know how all of Tormentor's stuff looks really pretty and then you run into tiny rocks that he slaps in all over the main area and then get hit with a rocket, and enemies teleport in behind you? No, fuck that, I want to make maps that are actually fun to play, even if they're not the prettiest to look at.
And even if my maps come out really fucking shitty, I want to show that making maps should be done because they're fun and you want to play fun maps, not because you're worried about whether or not people are going to play them/

Fuck it, downloading GZDoom Builder right now.

>> No.1890961 [View]
File: 204 KB, 881x585, motyvfDDNZ1qbuqu2o1_1280.png.jpg [View same] [iqdb] [saucenao] [google]
1890961

>>1890876
http://zandronum.com/forum/showthread.php?tid=5195

Turns out he made this as well, a list of suggested wads.
BUT
>Optional requirements:
>- Brutal Doom compatibility(I use Brutal_Zandro_SE.pk3).

And he points out
>Fully compatible with Zandronum and Brutal Doom
in separate wads.

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