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/vr/ - Retro Games

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>> No.9446968 [View]
File: 9 KB, 108x98, angry Z-Saber noises.gif [View same] [iqdb] [saucenao] [google]
9446968

It's too bad the fans hate X7 so much they don't even want to try and improve it, Project '06 style.

>> No.8245746 [View]
File: 10 KB, 108x98, angry Z-Saber noises.gif [View same] [iqdb] [saucenao] [google]
8245746

>>8245309
>X6 was made behind Inafune's back
Now, that's something I really don't think is true. Call me off topic, but I hate the idea that Inafune had Hideo Kojima levels of directorial ownership of the Rockman brand.

First, production-wise, Inafune had pretty much washed his hands of the X series, effectively ditching X5 (OCW says he left early on) to go working on DASH 2.
His next big Rockman-related project after that was Battle Network, and the year X5 launched was when Inti Creates pressed him until he agreed to vouch for them in developing the first Zero game, which itself was originally built with the assumption that would it be a one-off.
X6 and Zero 1's stories also have no connection whatsoever beyond a completely assumed one based on plot points that were introduced well after both games had released.
The prospect of Zero getting a sequel, IINM, took Inti by surprise and left them with the task of explaining a lot of the Zero series' world.

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