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/vr/ - Retro Games

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>> No.5837783 [View]
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5837783

>>5837165
>Those early 3D games admittedly didn't age as well visually
It's not just visuals. A lot of 5th gen 3D games have very crude controls as well. Just for a random example I happened to play today: Hogs of War, which isn't even early 5th gen. It's is a turn-based tactical game that uses a 3D environment. It's not a bad game or anything but moving your units around is rather awkward by modern standards. If it was a 6th gen game you'd have dual analog sticks for movement and camera. Instead, you have tank controls with a D-pad and a lot of context-switching with different buttons to handle aiming and looking.

Also if you look at reviews from the time of release, every single one shits on the game's graphics, which are average/below-average for 5th gen for a game period, and it was released after the PS2 was already out.

>>5837118
>5th generation to 3D is what Atari is to 2D.
I'd say it's more like 3rd gen for 2D, with really solid entries into some genres but lots of experimentation and awkwardness as well. 3rd gen had limited controllers with not enough buttons (see Castlevania, Ninja Gaiden, Karnov, and Metroid for examples of games that had to use tricks to get around limited control pads). The NES hardware limitations frequently manifested in gameplay performance with sprite flicker, stuttering, and palette sharing.

The main difference though is that the 3rd console gen also had relevant arcade games that were more advanced.

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