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>> No.3302635 [View]
File: 7 KB, 250x160, new_classic_doom_item_invis[1].gif [View same] [iqdb] [saucenao] [google]
3302635

I was checking compatibility flags to see what differences in gameplay there were between Zdoom and normal Doom, and I saw this:

>Monsters see invisible players (Yes/No)

>This option restores Doom's original behavior where monsters would always wake up when seeing a player who is using an invisibility powerup. ZDoom normally uses a more realistic routine where monsters will usually be unable to see those players.

"A more realistic routine?" What the fuck? It's "partial invisibility," not being completely invisible.

I'm gonna turn this back on because it seems like a major change to the dynamics because it essentially guarantees getting the first hit against enemies if you picked one up. Are there any other compat flags that make serious changes from vanilla that I ought to change back? I like bugfixes and other minor adjustments, but stuff like this seems absurd.

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