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>> No.2010104 [View]
File: 1.87 MB, 1600x1776, project.png [View same] [iqdb] [saucenao] [google]
2010104

>>2009403
>>2010049
I ran into something similar when I was doing this, and I think it was a matter of the texture not being a power of two. IIRC, that is. Try it in GZDoom first and see if that fixes it; if not then add to the texture (even if you have to add extra spaces) to make it a power of 2.

Also I wouldn't bother with hi rez, just put it all in a textures folder if using a pk3 then downscale it in the map itself.

>> No.1636242 [View]
File: 1.87 MB, 1600x1776, project.png [View same] [iqdb] [saucenao] [google]
1636242

>>1636149
Usually I just use stuff from movies or drawings rather than irl architecture. Especially if it's complex without being true 3d stuff, since while you can use sector over sector it should still be used sparingly and not on trivial detail unless its very very infrequent.

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