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>> No.10796508 [View]
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10796508

>>10795997
>>10796102
I wrote a nice chonky post about screen sizes, text & ARs but my browser died last minute. I'm not gonna make this coherent.
Anyway 3.5 > 3.8" is a significant enough upgrade since it's still on the lower end of the scale but I wouldn't see it as an endgame target.

My eyesight is getting worse as I age too and eye fatigue in both directions is cancer. A 5"16:9 screen's a nice sweetspot for PSX and earlier since it works out at an equivalent of 4.1" which is close to a DSi XL or there abouts but for text size on consoles beyond that sub is pretty shit for PS2 or beyond, for those systems you want to look at 6" 16:9 or 5" for 4:3 equivalent.
This also goes both ways because while beeg screens are nice for consoles they start to suck as you get progressively larger for handhelds, GBA on a 6" 16:9 display is equivalent to 5.3" and 6.2" on a 7" display, the first being within the limits of being sensible at under 2x size and the second engorged. A deck with it's 16:10 AR is a sickening 6.7".
So when you get into display autism you gotta be careful to not focus too hard on numbers in one direction and remember the limitations each generation/platform had and how it relates to the display size you're using. Why does this only really happen on hanhelds? It doesn't, AOV matters for other displays like monitors & TVs too but those sit less on the extremes and usually have more variables when at most you'll only ever have arms length for granularity with a handheld.

Schizo out.

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