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>> No.11440938 [View]
File: 105 KB, 216x233, 1645771852303.png [View same] [iqdb] [saucenao] [google]
11440938

anybody got any links to recordings or streams of good doom mappers making good doom maps?

>> No.11124293 [View]
File: 105 KB, 216x233, 1645771852303.png [View same] [iqdb] [saucenao] [google]
11124293

I will never play WADs. I will continue playing through the vanilla DOOM and DOOM 2 levels over and over until the day I die, because they are always fun.

>> No.10324146 [View]
File: 105 KB, 216x233, 1645771852303.png [View same] [iqdb] [saucenao] [google]
10324146

This is a bit of a longshot, but has anyone here used Scopa with Unity to import .maps? I'm having some problems with baked lighting and am looking for assistance.

>> No.10058052 [DELETED]  [View]
File: 105 KB, 216x233, 1645771852303.png [View same] [iqdb] [saucenao] [google]
10058052

Brainlet here, would anybody here be able to tell me why Trenchbroom isn't loading my textures? I'm making a map for a non-Quake game with it, so I chose Generic when starting it up. I set the working directory and included a folder named (lower case) textures, where I've tried directly placing files and also placing files into a one-level-deep folder, i.e. level1. For both parts of the folder I have a png texture in various sizes from 64x64 to 512x512, but I can't get any of them to appear regardless. I know I'm doing something wrong but I'm not sure what.

>> No.8662082 [View]
File: 105 KB, 216x233, image_2022-02-25_005027.png [View same] [iqdb] [saucenao] [google]
8662082

>turds like E3M2
That level was scary as Hell when I first played it

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