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>> No.2784489 [View]
File: 32 KB, 480x640, megaguitar3_6.jpg [View same] [iqdb] [saucenao] [google]
2784489

>>2784430
I think it all comes back to the fact that the Genesis sound chip is, at its core, a synthesizer. You have to really know what the fuck you're doing, which most of the time involved writing your own custom sound drivers, like Furniss and the Technosoft crew did. If you're too lazy or untalented to make the YM2612 put out anything beyond the standard GEMS screeches, it's immediately obvious.

On the other hand, the SNES gives you a huge sample library to play around with. It's a lot easier to just slap something together and have it sound relatively unoffensive. So if you're a lazy hack, you have to really fuck up with the sample selection for it to become obvious.

I've already bitched about the SNES MK soundtracks, which had all the life sucked out them, but the most atrociously bad example I can think of is the Ninja Gaiden Trilogy, which actually looks, sounds and plays worse than the original 8-bit games:

https://www.youtube.com/watch?v=Da8M6m5vaZY

>dat muted guitar
>dat xylophone percussion dominance
>dat completely out-of-place trumpets

Absolutely disgusting. It's not just the Basilisk Minefield, either; the entire soundtrack is like this.

Oh, and it's censored:

http://www.flyingomelette.com/reviews/snes/ngt.html

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