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>> No.3606047 [View]
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3606047

>>3605994
>The triads should not be as pronounced, and bleed more into each other.
That is kind of handled in-engine through trilinear filtering if I'm not misunderstanding what you mean?

>Also slight lense distortion and vignetting if you want to emulate non-flat crt.
yeah, if it were meant to be displayed in screen-space I'd add distortion, but I think using an actual curved md3 surface would work better for a world object. The vignetting is a good idea though.

I made a few of these, kind of miffed they'll never see use now.

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