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>> No.1214009 [View]
File: 89 KB, 934x618, 3draise.png [View same] [iqdb] [saucenao] [google]
1214009

>>1213940

>You know about the missing textures but I'd add at least more ammo for the cyberdemon
This has been one of my main concerns. I think I'll stick the ammo inside the monster closet(s) that open when he's released, so you can't just stand in a corner and wail at him but have to explore a bit.
>I was thinking maybe a supershotty but that gun is very domineering, once you got it it's the "always out" gun so I can see why it's not there.
Yeah, I'm trying to avoid that. It's a bit overused and kind of overpowered.

>I've drawn an area for rising acid in my map but I dont know how to make that happen yet.
Look at this image, it should explain the set-up. The upper right sector (tag 3) is the actual nukage, and to make it raise you simply have a button or whatever do a ceiling_raisetonearest action with 3 as it's target. It will raise to the same level as it's adjacent sector, the bottom right one.

And thanks !

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