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>> No.4469702 [View]
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4469702

>>4469562
>I feel as if a feature like that could possibly solve the high monster count issue in source ports.

I don't really think that would be a worthwhile solution, many larger than life maps of modern Doom map making rely on things like having monsters in triggered teleport boxes outside the map, or having enemies lay fire from long distances. For instance, Deus Vult 2 would break with such an effect applied.
I think a better idea would be a sourceport feature where a limited AI range could applied to monsters as flag, like the Deaf flag, this would allow future maps made for that port to allow for some degree of optimization, and potentially, even use it as a feature of it's gameplay.

This could be a tricky feature and I don't know if it'll work correctly, but it'd be interesting to put it to trial. The big hurdle would be getting past the [NO.], Gross Salt wouldn't be interested in even trying it behind closed doors.

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