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/vr/ - Retro Games

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>> No.10242786 [View]
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10242786

>>10242761
We're getting there, good implementation but I was thinking a wider and taller area for it, more monotone without the flames or overhead lights to give some clue of orientation, like inside a tall cavernous cathedral. Maybe a slower more painfully jarring strobe? A click-click per strobe on-off sector then it moves one sector down. Its too fast and clean I guess? Still, you nailed the down-the-line sequence pretty quick. Maybe use the giant penis as the tall windtunnel strobe room?

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